

Returning from SFV and almost bridging the gap between the two games is the superb Luke, the newly anointed series mascot of sorts, who here feels absolutely sensational – the agreement between us was that he felt “meaty” – with a real heft and weight to his crushing offence, and an unusually quick projectile. It will take a while to learn exactly how many, but all of the old timers have new attacks and abilities to get to grips with, while still feeling instantly familiar to anyone that has played any game from The World Warrior onwards. Deadly in the right hands, Korean evildoer and S.I.N taekwondo expert Juri is another old face given a new lease of life. Guile still has the extra-AF flat top fade, and the same veteran appearance, whilst Chun-Li is now an elder stateswoman with her time-honoured mixture of speed and unexpected strength. They look grizzled, battle-worn, and brimming with old-man strength. Series shotokan mainstays Ryu and Ken are obviously present. First of all then, the combatants on offer.

Even in this current form, 6 dispenses with clutter offering the simple option of selecting a stage, a fighter, and then getting into the meat and drink of kicking some ass. I found the front end of SFV to be a mess, a clusterfuck of adverts, confusing menus, and annoyance. It combines and expertly builds upon elements of everything great that we love about playing Street Fighter, whilst stripping away or reworking some of the mechanics that may feel prohibitively complex for casual fans.
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This feels like a huge upgrade on what went before it, the same way IV came along and gave the series a radical, instantly enjoyable reboot.
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A handful of characters and a business model that felt at odds with the spirit of the franchise, it took several years before it finally reached a point where it felt anywhere near representing value for money, but even then there was still that dreaded paywall, and gameplay that for me did not hit the same dizzying heights as the genre re-defining Street Fighter IV, a title that I had spent literal entire years of my life playing online.Īmazingly, even though there are only eight announced fighters, and three backdrops, both my Editor and I came away from Capcom headquarters in full agreement that we would happily drop our hard earned bunce on this embryonic build of Street Fighter 6, just so we could carry on playing it. In its original incarnation, Capcom’s Street Fighter V was much maligned for hitting shelves in what many felt was an incomplete state.
